IPSC
| First Sunday of
the month unless there is a planned event. Briefing 1000 at the Club Rooms. |
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Your result on a stage is called your hit factor', which is based on your score
on all the targets divided by the time taken for you to complete the stage.
You need to put two scoring shots on each paper target.
You need to knock down poppers and plates for them to score.
AND..... yes......You can lose points as well;
failing to have two scoring hits on a paper target (minus 10 points for each
miss),
failing to engage a target at all (minus ten points) + the 2 misses that makes
-30,
procedural errors (foot faults, etc. minus 10 points for each shot fired,
generally), or
hitting penalty targets (minus 10 points each time, to a max of minus 20 points
per penalty target).
Points lost are cumulative and are taken from your score before it is divided by
your time to give you your hit factor'.
HIT FACTOR =
Failing to engage a paper target is particularly nasty, as you would lose 10
points for failing to engage, 10 points for each miss and effectively lose 10
for the two five pointers you could' have scored if you hit the A zone.
That's 40 points off your stage score ouch!
On any stage that your penalties exceed your score, that stage would score a
zero. you cannot go backwards into a negative hit factor.
To reward power, two ammunition power levels are recognized
Major and Minor both score 5 points in the A zone,
but Minor' hits score fewer points in the B, C, and D zones.
POWER FACTOR =
Major power factor = 165 or greater.
Minor power factor = 125 --> 164.99
Some matches may include a chronograph stage.
The shooter with the highest hit factor wins and receives all available points
for the stage (100%).
Other shooters in the same division are scored relative to the stage winner.
There are three zones on a classic paper target in the centre, towards the
top, is the A zone, the C zone surrounds that, and the D zone then surrounds
that. There is a non-scoring border around the D zone.
Where's B gone? It is at the top of the metric target, but does not appear on
the classic target.
The idea of penalty targets is to force competitors to increase accuracy and/or
slow down, or suffer lost points. They are often used near, or partially
obscuring scoring targets. They are generally white in colour, but some ranges
use cardboard coloured targets with a black X on them. Usually they are white
classic targets, but there can also be penalty poppers, or various other plates.
Each hit on a penalty target takes double the A zone score (i.e. a total of 10
points) off your score, max 20 points per penalty target. After the first 2
hits all you loose is time....and your ammo.
Penalty targets are non-penetrative you cannot count scores or penalties for
any other target hit with the same shot